![]() the sole purpose of every item in this list is crafting.Īny boss with 50 thousand or more health if the player has the Extractor in their inventory.ġ + 1 + 1 / 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 Crystalġ + 3 + 3 + 2 + 2 Moon Lord has been defeated. ![]() This is a comprehensive list of all items that are exclusively crafting materials, i.e. Terraria Must-Try Mods - Autotrash (TModloader)-The Autotrash mod is one of the mods available on TModloader that I think earns a place in this list of 'mu. Do not report it otherwise 1.3 is no longer supported.AlchemistNPC adds several crafting materials to the base game. If you encounter a bug, it is likely from another mod. ![]() Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds. I tried using an older version of AutoTrash (0.4.3) and did not have this issue anymore. 61 Maelune said: - SS of error RecipeBrowserFilterNotAutotrashedIcon at (String name) at () in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\AutoTrash. Im using the latest version of both mods. Empowered by their strength and led by their guidance, you will be able to challenge any foe Terraria has to offer. With this mod installed, the Boss Checklist icon is invisible and the list itself is missing UI elements. View attachment 325069 View attachment 321709 STARFARERS The Stars Aboves flagship feature: Meet Eridani and Asphodene, masters of Umbral and Astral respectively. i REMOVED THE GAME FROM MY ACCOUNT OUTRIGHT AND REGOT IT. this happens in single and multiplayer, regardless of player, world or difficulty, i deleted the mod, it didnt work, i uninstalled and reinstalled the game, didnt work. if one spawns naturally, it freezes me completely, i cant even exit the game. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels. Hey, just wanted to let you know of a compatibility issue with the Boss Checklist mod. New issue, i installed your mod, and now if i try to summon a boss, it despawns instantly. Thankfully, The Shop Market mod eliminates this problem. If you don't house every NPC in the same area, it can be quite a trek to visit the one you need. in Singleplayer it also does so in Multiplayer, with little to no extra work required on your end. Download Here The NPCs of Terraria sell a wide range of items, with many of them being quite helpful. No More Tombs This mod allows disabling the spawning of gravestones when you die, as well as adding other gravestone-related QoL features. Subworld Library doesn't just handle loading, saving, etc. I no longer have log for it but I know that after I disabled the mod I stopped having the problem. Subworld Library also handles deleting subworlds when their main world is deleted. Subworlds can also prevent players from saving while inside them. Subworlds can be set to be either temporary or permanent. The UI can even persist after the world is loaded if 'loadingUI' is overridden. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. This is so bad for accessibility, some people will confuse ctrl. Just watched my friend do this exact thing, in fact. ![]() Ctrl+Shift click inventory items to quickly add to auto trash list.You can also use the config to have the Auto-Trash slot instead act as an Auto-Sell slot. Useful for all those items that clutter your inventory. There are also tools to 'paint' tiles to make building easier and faster. 152 Adds an Auto-Trash Slot:Place items in the Auto-Trash slot to immediately trash them as they are picked up later. It is incredibly easy to get rid of all of your money for example by simply pressing the wrong key for a second, this is not great UI. Cheat Sheet is a tool for developers and those who just want to play around with any vanilla or mod item, recipe, or NPC. Loading a subworld is as simple as calling 'Subworld.Enter'. Please, please add an option to disable quick trash completely. This mod allows you to control the rate that Fallen Stars appear. Step two: For each weapon summon the count of summons set, or fill all slots if weapon is set to fill. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'. Step one: The mods summons 1 of the 'FILL' summons. Subworlds are highly customisable from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.Īny class that derives from the 'Subworld' class is automatically registered as a subworld. ![]()
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